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Unity UI Button distored
Hello,
I am trying to add a Unity UI Button in my scene, however, it is being distorted, as shown in the photo:
Changing the scale fixes the problem, however, I do not want to change the scale (I want to keep it at (1, 1, 1), because once I change it, the button for some reason does not resize to the canvas size - even though I put the anchor points where they should be - that's beyond the point, but if someone can cast a light on this part I will be thankful). So in abridge, I would like to remove the distortion on the sides of the button without changing the scale. I have tried tweaking everything but to no avail. Any help will be greatly appreciated!
Thanks a lot!
Answer by donutLaserDev · May 22, 2018 at 02:51 PM
Simply set the anchors like this and the button will not be stretched, and it will always stay snapped to the bottom of the canvas.
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