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Question by oliver-jones · Jan 16, 2016 at 09:55 PM · rendertexture

Render Texture - Creating and Changing

Hello,

I'm using 4 Render Textures to render a camera onto a 4 book pages.

Currently, the Render Textures are already created (before runtime) and are applied to the book pages. This works fine, but my Render Textures are 1024 x 1024 and I want to be able to lower that dynamically given the device that is running the App.

I first thought to dynamically building all the Render Textures and passing them onto the pages/cameras dynamically, but I can't seem to get it to work as it looks like this:

alt text

This is what I'm doing to generate the RT:

 //dynamically create render textures
 renderA = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32);
 renderA.name = "RenderTest_A";
 renderA.Create();
 //renderA.active;

I then just thought I could already use the ones already built, and just change the width and height via code.

 renderA.width = 256;
 renderA.height = 256;

But that didn't seem to work either, so whats the best way to do this?

Thanks.

screen-shot-2016-01-16-at-214915.png (66.8 kB)
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Answer by oliver-jones · Jan 16, 2016 at 10:08 PM

Ahh, I'm a fool - I forgot to pass the RTs to my materials!

Works now!!

 renderA = new RenderTexture(size, size, 16, RenderTextureFormat.ARGB32);
 renderA.antiAliasing = 2;
 renderA.name = "RT_A";
 renderA.Create();
 materialA.mainTexture = renderA;
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