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Question by Ravart · May 22, 2017 at 01:28 AM · editorexecuteineditmode

Unity Editor, detect Save or Rebuild Event

Hi everyone!

My editor script requires a Refresh after the user saves or scripts are compiled. Update works, but it's not perfect, since it triggers on many occasions.

Is there a methode or event to catch "Saving the Scene" and or "Rebuilding Scripts"?

Thanks

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avatar image RobAnthem · May 22, 2017 at 03:09 AM 0
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You can use the script reload function like this.

  [UnityEditor.Callbacks.DidReloadScripts]
  private static void OnScriptsReloaded()
  {
      // do whatever you need to do here.
  }

by the way.... I found this is a 5-second google search...

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Answer by Ravart · May 22, 2017 at 02:23 PM

static void OnScriptsReloaded() is static, is there a non-static approach?

RobAnthem

Probably I could solve it with something like that:

 public delegate void Methode();
 public static event Methode Update;
 
 public static void Refresh(){
     if (Update != null){
         Update();
     }
 }
 

But is there an non-static approach (for simplicity) What's the event for saving?

Sincerely

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