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This question was closed Jun 15, 2017 at 12:32 AM by DJGhostViper.
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Question by DJGhostViper · May 21, 2017 at 11:36 PM · movementnavmeshagent

How to make a NavMeshAgent move off another gameobject below it?

I have a gameobject I can move around and place on the ground underneath a nav mesh agent. I want the nav mesh agent to physically move off the gameobject. How can I make the agent get off the gameobject and stop once its off the gameobject? (I dont want to use Navmesh obsticals or Areas from Navigation). Thanks!

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Answer by Marshal_Alessi · May 22, 2017 at 01:29 PM

Just tell it to move.

 NavMeshAgent ai;
 
 void Start()
 {
  ai = GetComponent<NavMeshAgent>();
 }
 
 void Update()
 {
  //check if it's on the box(I suggest raycasting)
  ai.SetDestination(Somepoint.transform.position);
 }
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