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Question by AnthonyLowenfeld · May 19, 2016 at 05:30 PM · renderingmeshesmesh renderermesh-deformation

Parts of my mesh aren't rendering and do other goofy things

I am very new to Unity so if you would please dumb down your answer for me that would be appreciated.

I have a high poly model made in maya and when I play the scene most of the scene renders fine but a few meshes don't render at all, some are half invisible and flash when you move around the screen and other pieces kind of spin as you walk around them. I have tried deleting all the objets history and non-deformer history in Maya but all it did was remove some lag in the game, not fix the mesh issues.

How do I fix these problems? The end 'game' is simply you can walk around in the scene, nothing complicated but I just need to know how to fix the scene?

Thank you for your time.

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Answer by KazYamof · May 20, 2016 at 11:16 AM

Sounds like you have some normals inverted on your meshes. Try fix it on Maya, or change the to Calculate Normals on the imported mesh on Unity.

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avatar image AnthonyLowenfeld · May 20, 2016 at 11:01 PM 0
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Well it turned out that the normals were the problem. I made sure in $$anonymous$$aya that all of my normals were facing the correct way but apparently I had to inverse some of them so they are inside out. For whatever reason when these meshes are inside out in $$anonymous$$aya thats the only way Unity can see them. Thanks

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