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Question by
haiderInUnity · Sep 14, 2016 at 04:19 PM ·
2dspritematerialsprite renderernormal map
Normal map not showing correctly on 2d sprite
Hi I have a simple circle sprite and a normal map made for it. When i add the normal map material i get something strange. it adds weird hexagonal shape behind the circle where as both the sprite and normal map are circles. Please tell me whats wrong.
capture.png
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capture1.png
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Try changing Rendering $$anonymous$$ode in shader to Transparent
I see that you had albedo in screen its color texture. Have you turned this on?
zrzut-ekranu-2016-09-15-o-070122.png
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