Android App crash with EGL Errorcode 3004
Here you can see the log. On some devices it gets stuck in the first screen, but in others (like the log owner), it simply crashes at startup
04-15 09:59:34.586 14063-14063/com.appname W/dalvikvm: VFY: unable to resolve direct method 82: Landroid/content/res/TypedArray;.<init> (Landroid/content/res/Resources;[I[II)V
04-15 09:59:35.589 14063-14101/com.appname W/MALI: __egl_set_error:121: [WARNING]Mali EGL errorcode: 3004
04-15 09:59:35.590 14063-14101/com.appname W/MALI: __egl_set_error:121: [WARNING]Mali EGL errorcode: 3004
04-15 09:59:35.806 853-1235/system_process W/ActivityManager: Force removing ActivityRecord{42b07608 u0 com.appname/com.unity3d.player.UnityPlayerActivity t31}: app died, no saved state
04-15 09:59:35.809 853-981/system_process W/InputDispatcher: channel '42d13898 com.appname/com.unity3d.player.UnityPlayerActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x9
04-15 09:59:35.809 853-981/system_process E/InputDispatcher: channel '42d13898 com.appname/com.unity3d.player.UnityPlayerActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
04-15 09:59:35.809 853-1326/system_process W/InputDispatcher: Attempted to unregister already unregistered input channel '42d13898 com.appname/com.unity3d.player.UnityPlayerActivity (server)'
04-15 09:59:35.809 853-1326/system_process W/WindowManager: Force-removing child win Window{4260ba68 u0 SurfaceView} from container Window{42d13898 u0 com.appname/com.unity3d.player.UnityPlayerActivity}
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