Input Manager problem setting with different GamePads
Hi, Guys.
I'm working with UNITY 2020.1.13f1 and an asset called Corgi Engine.
I set the Input Manager to recognize the buttons and sticks of an Xbox controller. It works perfectly for Xbox One and Xbox 360 gamepads. But if a more generic control is plugged (or a PS4 gamepad), then the controls mapping of the Input Manager is totally different.
Is there a way to detect the type of control at the moment it's connected and then change the values of my mapping? If so, please tell me how. I have two days trying to do this.
I can't use the new Unity's Input Manager system, because it creates a totally new Input Manager and the Corgi Engine uses its own Input Manager to call actions.
Thanks.
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