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set same scaled object for different ratio in unity (mobile)
I am sorry for my question but I have spent hours to solve it and still I am hanging on it. I created a simple 2D game that has some random spawners and some game objects on the screen. My default aspect ratio was 16:9 portrait and my game is a top-down and it's not landscape playable. I set some value to the spawner and randomizer due to that ratio and now when I test my game on different phones it's very awful and some of them did not show some object such as the wall in the below image. I do not know how to solve this problem either for UI or In-Game scene. here is my game:
My objects are not in my canvas and my canvas is set to screen space -camera and scale mode is a scale with screen size ( i had tested that overlay mode but there was not any difference between theme .. )
you need to make your game playable for all aspect ratios you cant define just one, you first need to decide what should happen in other aspect ratios, likr black borders for example
thanks for your reply , i don't know how to do that . i want my game to be same in all aspect ratios but as you see in the picture the 2 wall will be out of bound in some of them or it will shown the half of it . what should i do ?? please help me if you can
you cant strech the game to fit in all aspect ratios, you have to A move the camera, B add black borders C $$anonymous$$ove walls dynamically
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![](https://koobas.hobune.stream/wayback/20220613011932im_/https://answers.unity.com/themes/thub/images/avi.jpg)
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