- Home /
 
 
               Question by 
               brain56 · Jul 29, 2016 at 06:16 PM · 
                animationanimatoranimator controllertransition  
              
 
              How to access and modify an animator state transition in runtime?
Given an Animator object with several AnimatorStateTransitions to different states, is it possible to access one of these AnimatorStateTransitions to modify it's parameters (e.g. duration, exitTime, etc. ) in runtime? 
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
Bug animation transitions, or am I the bug? 0 Answers
How to deal with the Transitions If I have ten or more kinds of Animations in Unity Animator? 0 Answers
0:15 transition to 0:60 animation not working 0 Answers
Animation Running Game 0 Answers
unity animator transition keeps transitioning to beginning of animation 2 Answers