Question by
MiniBeast2002 · May 20, 2017 at 06:37 PM ·
collisionnetworkingroll a ball
How To Move Network Object With Collision?
Basically, I'm trying to make a multiplayer Roll A Ball game where one ball is trying to knock the other off an arena, but when the two players collide, it's like it's running into an immovable object. I already checked if it's because the ball was too heavy or something but a non network Rollerball can push each other around. Please help!!
Comment
Answer by XxSimBaaxX · May 21, 2017 at 06:32 AM
if you are synchronizing the balls transform then dont expect them to move, you have to synchronize the rigidbody component except of the transform and thats can be done at the "network transform" component. I hope that helped you :)
I had the Rigidbody 3D synchronized but it won't move the other object.