Particle System Not Visible Without Scene Window Viewing Origin
I have a particle system, which is supposed to be highlighting an important game object, but the Particle System doesn't show on the game window unless the Scene window camera has the Origin (0,0,0) in view. The origin is at the corner of my UI canvases, in which you can see the two white lines marking the edges.
Take a look at these screenshots. On the 1st screenshot, the particle system is not visible. The 2nd screenshot was taken just moments later and the particle system is completely visible (and at a point like as if it had already been emitting the whole time.) The only difference is that I slightly rotated the camera of the Scene Window in between screenshots.
The particle system immediately becomes visible on the game window as soon as I rotate the SceneView camera so that the Origin is in view.
This is Unity version 5.6.0f3.
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