Specular colored shader problems after 5.6.1 update
Hey, I jsut updated to 5.6.1. My character was using Specular colored shader. Now it has an issue - corners blink in a grained white color, after shininess is set above 0.
Anyone else experienced this, do you know how to fix it ? Thank you
Answer by LaurynasLubys · May 23, 2017 at 07:02 PM
It seems all Shaders and their Shininess variable will cause such issues now. Anyone?
I tried updating to beta version of Unity 2017.1.0b6, same problem exists over there. Then I downgraded to Unity 5.6.0 - same problem, Then downgraded to 5.5.3 and problem disappeared.
I also tried checking shaders with default cube/sphere - it seems i does not exist. So problem exists further from 5.5.3 on not default models (various, sharper angles) ?
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