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Question by ImpactUK · Nov 22, 2010 at 10:51 PM · aienemyexceptionrangeargumentexception

"ArgumentException: get_time can only be called from the main thread."

Hello, Basically i'm trying to make a Zombie attack my "player" but only when the "player" is in a certain range.

I've taken some code from this website (seen here.) . However, i have been getting the following error:

ArgumentException: get_time can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. Zombie Attack..ctor () (at Assets/3rd Person Script/AIScripts/Zombie Attack.js:10)

Here is the code:

var target : Transform; //the enemy's target var moveSpeed = 3; //move speed var rotationSpeed = 3; //speed of turning var attackThreshold = 3; // distance within which to attack var chaseThreshold = 10; // distance within which to start chasing var giveUpThreshold = 20; // distance beyond which AI gives up var attackRepeatTime = 1; // delay between attacks when within range

private var chasing = false; private var attackTime = Time.time;

var myTransform : Transform; //current transform data of this enemy

function Awake() { myTransform = transform; //cache transform data for easy access/preformance }

function Start() { target = GameObject.FindWithTag("Player").transform; //target the player }

function Update () {

 // check distance to target every frame:
 var distance = (target.position - myTransform.position).magnitude;

 if (chasing) {

     //rotate to look at the player
     myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
     Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);

     //move towards the player
     myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;

     // give up, if too far away from target:
     if (distance > giveUpThreshold) {
         chasing = false;
     }

     // attack, if close enough, and if time is OK:
     if (distance < attackThreshold && Time.time > attackTime) {
         // Attack! (call whatever attack function you like here)
         attackTime = Time.time + attackRepeatTime;
     }

 } else {
     // not currently chasing.

     // start chasing if target comes close enough
     if (distance < chaseThreshold) {
         chasing = true;
     }
 }

}

How do i get rid of this error and make the Zombie follow the "player" within a certain range?

Many thanks.

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Answer by Eric5h5 · Nov 22, 2010 at 10:56 PM

Code outside of functions should stick to declaring types or specific values only. Instead of

private var attackTime = Time.time;

use

private var attackTime : float;
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avatar image ImpactUK · Nov 22, 2010 at 11:10 PM 0
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Seems that got rid of that error but popped up a new one: "NullReferenceException Zombie Attack.Start () (at Assets/3rd Person Script/AIScripts/Zombie Attack.js:21)"

Also thank you for the fast reply!

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