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Question by puzzledragon · Sep 22, 2011 at 11:53 AM · aisoundlightdetectionvisibility

light sound sensitive AI

I want my character to only be able to see my character in light. I also want it to react to light by finding the light source and if it hears a noise it will search for the source. I have no idea where to begin with this can someone help me.

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Answer by ConfinedDarkness · Sep 22, 2011 at 12:26 PM

Well a start with seeing in the light is this:

if(Vector3.Distance(transform.position, light.position) - light.range >= 0) {

LookForCharacter();

}

With the sound:

for(var sounds in FindObjectsOfType(AudioSource)) {

if(Vector3.Distance(transform.position, sounds.position) - sounds.maxRange >= 0) {

SetWayPoint();

}

}

Any questions, please ask!

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avatar image puzzledragon · Sep 22, 2011 at 07:00 PM 0
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is this c or javascript

avatar image puzzledragon · Sep 22, 2011 at 07:01 PM 0
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also i want it to look for the light source do you know any way i could do that

avatar image puzzledragon · Sep 22, 2011 at 07:02 PM 0
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even if the char isnt in the light

avatar image puzzledragon · Sep 24, 2011 at 02:57 PM 0
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never$$anonymous$$d i figured it out

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