Zooming WebCamTexture?!?
Hi, I am masking a RawImage with a shader. A WebCamTexture is set as the main texture of the material of the RawImage. This is the result:
The problem is that I want my face to fill the circle, and I want to be able to save it like that. So my very texture must be "zoomed" or distorted somehow. I did some research but I still have no idea how to do this. Or maybe better, is there eventually a shader for a 2d game that can mask a image and add a distortion/ zoom too?
Thanks.
Answer by Andrea_Marchetti · May 27, 2017 at 09:39 AM
Anybody? I know I am not good looking but you can avoid to look at me and answer anyway :)
Your answer
Follow this Question
Related Questions
(unity 5.1) rows in the mesh with zoomOut 0 Answers
Unity WebCamTexture looks squashed in RawImage 0 Answers
WebCamTexture to circular sprite 1 Answer
Scaling giant images as 2D Sprite 0 Answers
Solved Webcamtexture 0 Answers