Can you import ambient occlusion maps, normal maps etc. in unity?
I know that unity has its own ambient occlusion. can u use blender instead of unity for ambient occlusion. i have been searching for this for at least 75 minutes and did not find a succesful answer. :( plz help
Answer by greatness · Jul 13, 2016 at 11:35 PM
Aha, I have found the answer! The standard shader has maps in where you can put the ambient occlusion map, normal map etc. into! I can't believe I didn't realize this! So in Blender, bake the maps into ambient occlusion, normal etc. Then import the textures and place it in the correct slots in the material. Make sure the material is using the standard shader though!
Answer by Mindmapfreak · Jul 12, 2016 at 07:31 AM
Can you bake your ambient occlusion as described here and then just use it as a occlusion-texture?
@ChrisAngel$$anonymous$$indmapfreak are you asking a question or are you answering this question? Because from what it looks like, you were trying to answer this question but you accidentally wrote "Can you" ins$$anonymous$$d of "You can" and you also accidently put a question mark at the end of the sentence. I don't know why, but I have a feeling that you were trying to answer the question.
Well, I did not try that approach myself, so I was not sure if it works as intended, hence the question mark. Also English is not my first language so there is probably some meaning lost.
Did you try that approach?
I think it works. I saw on the docs that the occlusion part is for baking ambient occlusion.
P.S. Just wondering, but can you export multiplied textures in blender?