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Question by Aer93 · Jun 26, 2011 at 05:06 PM · javascriptmultiplayerenemymultiuser

Spawning enemies in multiplayer

I created an enemy for a multiplayer game, and it works fine, it chases the closest player and it can be killed. But now I want to spawn this enemies somehow.How should I do it? I tried this:

 var enemy : Transform;
 var delayTime : int;

 private var myReady : boolean = true;


 function Update ()
 {
     if(Network.isServer)
      {
     if(myReady)
     {
         networkView.RPC("Crear",RPCMode.AllBuffered);
     }
  }


    @RPC
    function Crear()
    {
       myReady=false;
 
       yield WaitForSeconds(delayTime);
       var myenemy = Instantiate(enemy,transform.position, Quaternion.identity);

           myReady=true;
    }

Its clear that it doesnt work, because when a player enters the enemies are alerady created in the server, but not for the new player. What should I do?

Thnx mates!

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Answer by Flynn · Jun 26, 2011 at 07:03 PM

Right off the bat, I notice a syntax error:

 if(Network.isServer)
      {
     if(myReady)
     {
         networkView.RPC("Crear",RPCMode.AllBuffered);
     }


Needs to be:

 if(Network.isServer)
      {
     if(myReady)
     {
         networkView.RPC("Crear",RPCMode.AllBuffered);
     }
     }

Also, instead of using networkView.RPC, try using Network.Instantiate()

However, I'm not sure why your RPC isn't working. Maybe you are clearing the buffer somewhere else in your code?

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Answer by pkmarval · Apr 21, 2014 at 06:36 PM

You cannot use Yields in RPC function calls.

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