Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Dot45 · Oct 18, 2011 at 05:33 AM · cameravector3lerpzoomfov

Zooming camera using move z position.

Hello i want to zooming camera using Lerp in orderto move camera in Z axis. why don't use field of view?? Because my GUI is 3d plane that stick together with the camera when change fov the position and scale of GUI with wrong too. it happed that it doesn't move at all when lerp. i don't know why .

here is my code.

 private IEnumerator ZoomINOut()
 {
             while(true)
         {    
               if(isZoomed == true)
               {
                        //zoomIN();
             zoomIN_2();    
               }
              else
               {
                         // zoomOUT();
             zoomOUT_2();
               } 
           yield return null;    
         }
         
 }
 
 public void zoomIN_2()
     {     
         Debug.Log("ZoomIN_2");
         Vector3 current = cameraTrans.position;    
         cameraTrans.localPosition = new Vector3(current.x, current.y, Mathf.Lerp(-20, -12, Time.time));
     }
 
 public void zoomOUT_2()
     { 
             Debug.Log("ZoomOUT_2");
         Vector3 current = cameraTrans.position;
         cameraTrans.localPosition = new Vector3(current.x, current.y, Mathf.Lerp(-12, -20, Time.time));
         
         
     }

but when use zoomOUT(); and zoomIN(); it works well but it's not what i want since i want to move z axis instead of changing FOV.

 public void zoomOUT()
     {
             Debug.Log("ZoomOUT");
             cmra.fieldOfView = Mathf.Lerp(cmra.fieldOfView,zoomOut,Time.deltaTime*smooth);
     }
 
 public void zoomIN()
     {
             Debug.Log("ZoomIN");
             cmra.fieldOfView = Mathf.Lerp(cmra.fieldOfView,zoomIn,Time.deltaTime*smooth);
     }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Dot45 · Oct 18, 2011 at 06:44 AM 0
Share

i have try fix it to

cameraTrans.localPosition = new Vector3(current.x, current.y, $$anonymous$$athf.Lerp(current.z, -12, Time.deltaTime*smooth));

but still doesn't work

avatar image DavidDebnar · Oct 18, 2011 at 01:15 PM 0
Share

What is not working?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

2D is zoomed in/out on different ios devices 0 Answers

Camera zoom smoothing 1 Answer

Wait before zooming camera at the start of level 1 Answer

how to know the relationship between zoom ratio and field of view 1 Answer

How to smooth my camera (Vector3.Lerp) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges