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Character Controller Follow me in the air
Hello Unity3D.I have a question about character controllers.How can i make it that whenever my character is in the air the character controller follows my character while its in the air?For example whenever my character jumps.The character is in the air,but the character controller isn't. Its on the ground. Is there a way to make it that whenever my character jumps in the air the character controller follows my character into the air aswell?If anyone knows how to make it that i the controller follows.Can you please tell me how?
Answer by Taxen0 · Jan 22, 2015 at 09:52 AM
Make sure that your model and controller are both parented by the same gameobject and aligned and they should follow each other by default.
use the CharacterController.Move() or SimpleMove() when you want to move the character.
I have tried the CharacterController.$$anonymous$$ove $$anonymous$$ethod before.But everything i write that code i fall down from the stage my characters play on.Do you know why?
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