Different Score for Active OnMouseDown objects
I'm looking to use a score and counter to work as a pricing system. For example at the moment, if you click on a object it will cycle through a array of objects on click. I wanted each of these objects to have a different "price", so that a On screen score would change depending on what objects where Active.
Can someone please point me in the right direction. I've had a look online and tried different ways but i cant seem to get anything to work.
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