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Question by jackson1412able · Oct 07, 2017 at 04:55 AM · platformplatformsplatform-support

Sync assets that are built in different platforms

Hi guys, would like to ask a simple question.

I have an assetbundle that is built for macOS uploaded to a server. When I try in the same macOS, the loaded asset will sync in terms of transform.

Let's say if I build the same asset for 2 different platforms and upload to the server, say macOS and Windows, will this asset sync in terms of transform when the game is loaded with the respective asset built in their platforms?

Thanks

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