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Question by Marcos Gabriel Oliver · Mar 02, 2015 at 08:24 PM · c#movementphysicssphere

Why my sphere fly away?

Hi, i'm new in this and i saw the tutorial video of: Roll-a-ball, i start yesterday. Now, my problem is when i put the script on the GameObject Sphere, the sphere fly away. It's a rigidbody and have check "use gravity" . But doesn't work.

Here the script:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerController : MonoBehaviour{
 
     void Start (){
     }
     void FixedUpdate ()
     {
         float moveHorizontal = Input.GetAxis ("Horizontal");
         float moveVertical = Input.GetAxis ("Vertical");
 
         Vector3 movement = new Vector3 (moveHorizontal, 0x0f, moveVertical);
 
         rigidbody.AddForce (movement);
     }

}

I tried add mass to the Sphere with "rigidbody.mass 0x05" or something like that.. But no, doesn't work again.

Thanks.

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avatar image giulio-pierucci · Mar 02, 2015 at 08:29 PM 0
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Where is y axis of your object (green axis in local coords)?

avatar image Marcos Gabriel Oliver · Mar 02, 2015 at 10:35 PM 0
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Nose$$anonymous$$ills, i'm using the same words on the tutorial vídeo... I'm really new on this.. I like program$$anonymous$$g, but i'm new. Your comment work, the sphere don't fly. But just moves on the X axis, i can't use "UP ARROW" or "DOWN ARROW"...

giulio, if you mean on Transform tab, Y coords are on 0.5, just over the plane.

But i can't move it with freedom.

avatar image tanoshimi · Mar 02, 2015 at 10:45 PM 0
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I don't know what tutorial video you're following, but I would be very surprised if it said 0x0f as a parameter to a Vector3 constructor.

avatar image NoseKills · Mar 02, 2015 at 11:34 PM 0
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yeah @tanoshimi. That 0x0f almost sounds like a program$$anonymous$$g trick question you would pull on your colleague. Very misleading and unnecessary

$$anonymous$$arcos pls click the tick mark next to the answer to accept it as the correct one if it worked.

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Answer by NoseKills · Mar 02, 2015 at 08:27 PM

Have you tried without adding the y force of 0x0f ?

 Vector3 movement = new Vector3 (moveHorizontal, 0x0f, moveVertical);
 

"f" in hex is 15 in decimal, not "0x0 float". And why are you writing integers/floats as hex anyways?

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