Create an animation from obj/gtlf files, import in Unity
Hi! I have 350 gtlf files. Originally files are in OBJ format (350 files + audio) and I have converted them into separate gtlf with obj2gtlf.
How can I create an animated gtlf file with all 350 keyframes? Or how can I create an animation in Unity using these 350 obj/gltf files?
I want to import/create a animation in Unity using these files and run a Hololens Application. By placing this animation I want to see a volumetric video playing inside my Hololens Application.
But I can not make a sequence using a gtlf-transform, it seems to take only one gtlf file (instead of all 350) and detach the texture into separate jpg-file. I can not create animation with Timeline in Unity.
Can anyone help me? I am new to Unity and can not find a solution
Answer by BetaFruit · Jan 06 at 12:52 PM
These links are not helpful. Why you were so kind so that posted them here?
Solution is to create a animation with a script and have all these 3D objects in myscene and only set one of them active at a time.
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