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Question by
bence0302bence · Feb 07, 2019 at 01:21 PM ·
networkingnetworkvariablesrpcsynchronization
How to pass a variable to a late-joining player without syncvars? / What function gets called on a new player connect?
I don't like using syncvar when I sync network variables, and everything usually works fine. But they aren't given to new players. I cannot seem to find a function which is called when a new player joins. I've dug up the Scripting API and the functions, but nothing works. I'd appreciate any help :)
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