Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Grieve_physics · Mar 09, 2014 at 12:49 AM · guimenuselectradialradial menu

Radial Menu - Mouse Selection

Hi All,

I have a basic radial menu(Pictured). I am looking to be able to select each 'button' via the direction the mouse is dragged. (The red line in the picture acts as how it could be selected.)

alt text

Situation:

While Middle Mouse button is held down radial menu appears. User will then drag mouse in the direction of the option. Upon release of MMB, the area in the same direction as the mouse will be selected.

Need help with

How do I find where the mouse location is being dragged to? Alternately is there a better option for a radial menu I have not considered?

Thankyou in advance Radial Menu from: http://forum.unity3d.com/threads/159868-Radial-Menu

radialmenu.jpg (29.6 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Burnman001 · Apr 03, 2014 at 08:41 PM 0
Share

I tried to run this script and I get errors. Is this a c# script? I'm only a poor designer so please help me. :)

avatar image Burnman001 · Apr 03, 2014 at 08:47 PM 0
Share

Never $$anonymous$$d, it was java, now it works. Oops!

avatar image Burnman001 · Apr 03, 2014 at 08:51 PM 0
Share

$$anonymous$$e again, looks good but does it do anything else? Do I need a programmer to finish this or can I add it myself, if it's simple to do.

1 Reply

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by robertbu · Mar 09, 2014 at 02:34 AM

Here is some demonstration code that uses GUI to display the buttons. Attach the script to an empty game object. Then initialize all the variables. There are two arrays, normalButtons and selectedButtons. You need to drag and drop the textures for the radial buttons into these arrays with 'selectedButtons' being the selected state for each of the buttons in the normalButtons array. 'center' is the pixel center of the whole display. 'radius' is the distance from the center to the center of each radial buttons.

 #pragma strict
 
 var center : Vector2 = Vector2(500,500); // position of center button
 var radius = 125;  // pixels radius to center of button;
 var centerButton : Texture;  
 var normalButtons : Texture[];
 var selectedButtons : Texture[];
 
 private var ringCount : int; 
 private var centerRect : Rect;
 private var ringRects : Rect[];
 private var angle : float;
 private var showButtons = false;
 private var index : int;
 
 function Start () {
     ringCount = normalButtons.Length;
     angle = 360.0 / ringCount;
     
     centerRect.x = center.x - centerButton.width  * 0.5;
     centerRect.y = center.y - centerButton.height * 0.5;
     centerRect.width = centerButton.width;
     centerRect.height = centerButton.height;
     
     ringRects = new Rect[ringCount];
     
     var w = normalButtons[0].width;
     var h = normalButtons[0].height;
     var rect = new Rect(0,0,w, h);
     
     var v = Vector2(radius,0);
     
     for (var i = 0; i < ringCount; i++) {
         rect.x = center.x + v.x - w * 0.5;
         rect.y = center.y + v.y - h * 0.5;
         ringRects[i] = rect;
         v = Quaternion.AngleAxis(angle, Vector3.forward) * v;
     }
 }
 
 function OnGUI() {
     var e = Event.current;
     
 if (e.type == EventType.MouseDown && centerRect.Contains(e.mousePosition)) {
     showButtons = true;
     index = -1;
 }    
         
     if (e.type == EventType.MouseUp) {
         if (showButtons) {
             Debug.Log("User selected #"+index);
         }
         showButtons = false;
     }
         
     if (e.type == EventType.MouseDrag) {
         var v = e.mousePosition - center;
         var a = Mathf.Atan2(v.y, v.x) * Mathf.Rad2Deg;
         a += angle / 2.0;
         if (a < 0) a = a + 360.0;
 
         index = (a / angle);
     }
     
     GUI.DrawTexture(centerRect, centerButton);
 
     if (showButtons) {
         for (var i = 0; i < normalButtons.Length; i++) {
             if (i != index) 
                 GUI.DrawTexture(ringRects[i], normalButtons[i]);
             else
                 GUI.DrawTexture(ringRects[i], selectedButtons[i]);
         }
     }
 }

 
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Grieve_physics · Mar 09, 2014 at 05:41 AM 0
Share

Absolute champion!

Not only did you answer the question I had, you managed to provide a solution to my next $$anonymous$$i task (Texture's, etc.)

Can't up vote just yet, but will be sure to come back when I have the 15 karma :)

avatar image robertbu · Mar 09, 2014 at 05:50 AM 0
Share

I just change line 44 by adding the 'centerRect.Contains()' so the radial buttons will only come up if the center is clicked. Glad it worked for you.

avatar image Rxanadu · Jun 30, 2014 at 02:45 AM 0
Share

The script isn't working for me. I placed it on my main camera, but it won't show up anywhere. I tried messing around with the center variable, and the best I could get was having it show up in the upper-left corner of the screen.

What am I missing?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Centering Radial Menu 0 Answers

How to place/add a HD image/picture in background of my game? 0 Answers

How do I make a stylish GUI? 0 Answers

How to make a 2d gui that can go down?? 1 Answer

Display material options menu on click 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges