Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Yura186 · Oct 08, 2015 at 09:18 PM · scripting problemdestroyclone

Desroy clone

MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. UnityEngine.GameObject.GetComponent[test2] () (at C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineGameObject.gen.cs:35) Spawn.testik () (at Assets/lllll/Spawn.cs:48) blad.Update () (at Assets/lllll/blad.cs:55)

 public class Spawn : MonoBehaviour {
     public GameObject[] mob;
     public Transform[] spwnPoint;
     public int bla;
     GameObject lol;
     GameObject gop;
     Transform pos;
     public float Timer;
     test2 t;
     GameObject tlen;
     private Transform target;
       Transform gopa;
     public float hp = 100;
     blad bleat;
     public GameObject lool;
 
     void Awake () {
     //    Timer += Time.time + 5;
 
     }
     void Start(){
         target = GameObject.FindGameObjectWithTag ("Player").transform;
 
         bleat = lool.GetComponent<blad>();
     }
 
     void Update () {
         for (int i = 0; i< bla; i++) {
             if (Timer < Time.time) {
                 pos = spwnPoint[Random.Range(0,spwnPoint.Length)];
                 lol = mob[Random.Range(0,mob.Length)];
                 tlen = (GameObject) Instantiate(lol,pos.position,pos.rotation);
                 Timer += Time.time + 20;
             }
 
         }
         //chlen =  Instantiate(lol,pos.position,pos.rotation);
     //    chlen =  Instantiate(lol,pos.position,pos.rotation);
 
     }
     public void testik()
     {
 
             
             t = tlen.GetComponent<test2> ();
             t.hp = t.hp - bleat.damage;
         
 
         if(t.hp<=0){
             Destroy(GameObject.Find("bot(Clone)")); 
 
             }
 
     }
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Statement · Oct 11, 2015 at 04:43 PM

So tlen is referencing a destroyed game object when it is being accessed in testik()

 t = tlen.GetComponent<test2> ();

You have destroyed the object tlen referenced, after it was instantiated in Update(). I can't tell for sure where, but you are destroying bot(Clone).

If tlen and bot(Clone) represent the same game object, the second call to testik() would cause the error.

You could possibly fix the error by returning out of the function if tlen is not set.

 public void testik()
 {
     if (!tlen)
         return;
 
     t = tlen.GetComponent<test2>();
     t.hp = t.hp - bleat.damage;
 
     if (t.hp <= 0)
         Destroy(GameObject.Find("bot(Clone)"));
 }

Tip: Consider using type and variable names that make sense. It makes it easier for people to understand.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

32 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Destroyed instance of Prefab, can't spawn it back. 1 Answer

Destroy the first instantiated clone after 4 have been instantiated 1 Answer

How to check if class has RequireComponent on it? 1 Answer

Instantiate() and Destroy() vs setActive() 1 Answer

My enemy is destroyed instantly! unity 5.2 C# 2d 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges