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Question by fazol · May 20, 2017 at 09:19 AM · android2dgameperformanceoptimization

2D Android game - bad performance after launch

Hi,

I have a problem with simple 2d game on Android. After launching app it has very bad performance. For example sometimes the Start() function in my first scene (menu) is not executing at all or buttons in first/second game attempt are not read. After that, in next games everything is working properly, coming back to menu works great, stable 60fps till closing the app. Like something is loading after launch and after that everything works. I did everything to optimize the game, i do not see anything wrong in profiler, every texture/audioclip is overriden for Android.

Any ideas what is wrong?

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Answer by BurningDev · Sep 28, 2019 at 01:17 AM

So my problem is solved.
After some testing I saw that my framerate is extremely high and fluctuating. Trying to limit it with VSync nor with targetFramerate worked. After updating from 2019.2.5f1 to 2019.2.6f1 the problem was solved.

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