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Question by AlbeyAmakiir · Dec 14, 2010 at 06:35 AM · textureonguidrawing

Drawing a targeting reticule

I want to draw a reticule to the centre of the screen. I'm using this code inside OnGUI():

GUI.DrawTexture(new Rect((Screen.height/2)-5, (Screen.width/2)-5, (Screen.height/2)+5, (Screen.width/2)+5), texReticule1, ScaleMode.ScaleToFit, true, 1.0F);

(The image is 10x10 pixels, and is supposed to stay that way on screen).

It's not drawing to the centre. Instead, I can only see it if the screen is not set to a widescreen mode. It appears half off the bottom of the screen, half on (in 4:3 ratio). It's so large that, if it was all on the screen, it would take up a full quarter of it.

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avatar image The_r0nin · Dec 14, 2010 at 02:10 PM 0
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Jesse is correct, you have your Screen .width and .height backwards, and you have it set as bounds. Try Rect(Screen.width/2-5, Screen.height/2-5,10,10)

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Answer by Jesse Anders · Dec 14, 2010 at 10:53 AM

Not looking at the docs right now, but I think the arguments to the Rect constructor are x, y, width, and height, not the bounds of the rect.

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avatar image AlbeyAmakiir · Dec 15, 2010 at 07:48 AM 0
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Ah, thanks a lot. I guess I should have read that more carefully. Although, I'm especially embarrassed I got height and width the wrong way around. >_<

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