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Question by Templar45 · Jun 03, 2017 at 11:32 AM · testingtest

How can I keep my project buildable without deleting my playmode tests?

I am attempting to use automated tests with the new Unity 5.6 test runner, but I have found that my play mode tests will no longer compile as soon as I disable playmode tests.

Disabling playmode tests removes the following libraries.

using UnityEngine.TestTools; using NUnit.Framework;

I want to keep my tests around, but I don't want them to get in the way when I'm not using them. I would also like to avoid creating a separate git repository for tests. Any ideas?

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Answer by Tomek-Paszek · Jun 06, 2017 at 08:33 AM

Unfortunatelly the easier solution is probably using #if for your test code. (you an add your own define in the player setting or use an exiting one, like UNITY_EDITOR)

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