- Home /
 
 
               Question by 
               F8Foxie · Aug 23, 2019 at 06:21 AM · 
                assetbundlebuild settingsbuildpipelineasset bundlesbuildplayer  
              
 
              How do i define BuildPlayerOptions.assetBundleManifestPath without a custom script?
Im trying to define the BuildPlayerOptions.assetBundleManifestPath to point to my built bundle manifest but the only way I've been able to do so is using a custom build script like so:
 BuildPipeline.BuildPlayer(new BuildPlayerOptions
             {
                 scenes = sceneNames,
                 locationPathName = @"C:\{project path}\Builds\Build.apk",
                 assetBundleManifestPath = @"C:\{project path}\AssetBundles\Android\Android.manifest",
                 target = BuildTarget.Android,
                 options = BuildOptions.AutoRunPlayer
             });
 
               Is it possible do define the assetBundleManifestPath in the normal build settings interface or is a custom build script the only way?
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
How to import the object from server to unity 2 Answers
Exception when building asset bundle with variant using build map 0 Answers
How do I define ScriptDefines from either the command line or with executeScript 1 Answer
Loading Asset bundles and Scenes separately 0 Answers
Can we use BuildPipeline.BuildPlayer to simultaneously build for iOS and android? 0 Answers