Question by 
               harvz16 · Aug 01, 2016 at 04:26 AM · 
                scripting problemdisplaydisplays  
              
 
              Display.displays only shows the first display in editor
Hey all,
In editor Display.displays only returns 'Display 1' as an activatable display, even when I have a camera active on the second display. When I build unity and run as standalone it will detect both of my monitors as it should, the issue is only in editor.
Is there a setting hidden somewhere that I'm missing or something that I need to call prior?
Edit: I'm on 5.4.0f3
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