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Question by LordOfKspModding · Jun 17, 2019 at 03:56 PM · tilemapscriptableobjecttilesscriptable object

How do I create tiles that I can add scripts to, and have players interact with?

I want to make a scriptable tile called checkpoint that sends a message when a player walks by. Every single scriptable tilemap example makes things like roads and what not. All I want is a tile that I can assign a script and a custom collidor to. This is what I wrote so far. Oh, and by the way, the mouse down void doesnt work. Also, how do I set the collidor type to Trigger, it seems as if the only options are none or some other things.

 [CreateAssetMenu]
 public class WORKALREADY : TileBase
 {
 public Sprite main;
 public override void GetTileData(Vector3Int location, ITilemap tilemap, ref TileData tileData)
 {
 
 tileData.sprite = main;
 
 }
 private void OnMouseDown() {
 Debug.Log("OH MY GOD WORK");
 }
 
 }
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