Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Ecto-1 · Sep 21, 2016 at 09:40 AM · lightingbug-perhapsbuild errorpoint lightdeferred rendering

Deferred Rendering not rendering any point lights.

Up until a few Unity versions ago I've had no problems with builds, but lately I've had tons of issues from stable releases or beta releases. I can cope with many issues, but this one is pretty big.

For some reason, the moment I run a build all my point lights stop working. I've tried everything I can think of to fix the issue and I've asked other developers for their ideas and so far nothing has worked, so I hope I can find something here.

Some things I've tried:

  • Using a new light with nothing changed in the editor.

  • Changing pixel light count.

  • Changing player settings and quality settings.

  • Writing a script to edit the light property at run-time and spawning one in as a prefab.

  • setting the light to important.

  • disabling shadows on the light

  • disabling light bounces

So far the only thing that seems to work is to change to Forward rendering, but I cannot do that as the entire game has been built around deferred rendering. I also have far too many lights and far too large levels to consider baking them in. This happens in all my levels and my lights work perfectly fine in editor, but the moment I build every point light seems to just disappear. As I've said, they've been working fine up until this point and I have no idea what is wrong.

I've attached images of what the lights look like in editor and in build.

alt text alt text

inspector.jpg (448.3 kB)
build.jpg (256.6 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ecto-1 · Sep 22, 2016 at 02:19 AM 0
Share

Just tried DX9, DX11 and DX12. No change.

Tried 4 different versions of unity, from the latest beta and the beta before that, to the last 2 stable releases. No change.

Also tried 4 different PCs, a laptop with a 960m, a desktop with 970, a desktop with a r9 290 and a desktop with 1070. No change.

I only have a week before a games festival where Im to exhibit and I cant find a fix for the deferred rendering build.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

79 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

struggling with point light 0 Answers

Unable to build whatsoever,Unable to build at all 1 Answer

Deferred Rendering, Command Buffers, and Reflection Probes? 0 Answers

Point/spot lights dont bake 0 Answers

Weird shadows when camera is in the right position 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges