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All Audio is Disables in Test, Unity 5
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I was using Unity 4.1 something, i got my internet back and i just downloaded the latest one you guys have. It had to upgrade my project, but one issue...
When ever i test my scene all Audio/Sounds are off "silent". If i hit esc to bring up my pause menu, then click resume it all comes back on? :/
There is no errors, so what was changed in Unity 5, that is doing this.
Just wanted to note, i had to add a "set audio on" in the Start() to get it working. I don't know what is going on with it.
Have you read and followed this when porting to Unity 5 ? http://docs.unity3d.com/$$anonymous$$anual/UpgradeGuide5-Audio.html
"Preloading and loading audio data in the background" Oh ok. Thanks Sprawl, should have looked closer. I will make the alterations.
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