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Question by BadMojo91 · Mar 03, 2020 at 07:27 AM · movementisometricgrid based game

2D Isometric grid movement direction

Hey all, Im wondering if anyone can point me in the right direction here (literally lol)

So, to set the stage here, Ive created a gameobject with a grid component set to isometric, and have a tilemap gameobject also set with isometric settings.. everything here works just fine, my goal is to have a rollercoaster tycoon style game for examples sake... heres a screenshot of it: alt text

My problem is the direction at which the character moves, I want him to move along the isometric grid.

All Im doing for the moment to move the player is this when you press the up arrow:

 transform.position += new Vector3(0.5f, 0.5f);

Ive also tried messing with those values a little to try and get the angle right but I feel Im going about this all wrong, he doesnt seem to want to follow that isometric pattern, but instead stray off onto the adjacent row on the grid.

TL;DR How do I move a gameobject correctly on an isometric grid?

any advice on this would be fantastic.

screenshot-2020-03-03-174230.png (204.6 kB)
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