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Question by AlexHardyHax · Mar 21, 2014 at 10:23 AM · editortransformpositionmousevertex

Get position of the closest visible vertex to mouse in scene view?

Hi, how do I get the 3D world position of a the closest visible object vertex to the mouse. I want to be able to transform that object relative to that vertex when I click and drag it. Thanks.

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Answer by whydoidoit · Mar 21, 2014 at 10:23 AM

See this: http://answers.unity3d.com/questions/7788/closest-point-on-mesh-collider.html

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avatar image whydoidoit · Mar 21, 2014 at 10:24 AM 0
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If you have multiple objects you'd need to decide on the ones you wanted to test first - there could be some serious performance impact of doing this with many complicated objects.

avatar image AlexHardyHax · Mar 21, 2014 at 04:51 PM 0
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Thank you so much, it's just what I need.

avatar image whydoidoit · Mar 22, 2014 at 09:11 AM 0
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Could you tick this answer to get it off the unsolved list? Thx.

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