Question by
Vanidash-Studios · Dec 01, 2017 at 01:02 AM ·
raycastcollision detectionraycastingraycasthit
Raycast is going through collider (A plane)
Hello, i set a raycast from my player to check if its grounded, but the raycast is going trough the plane, it wont return the value for the first collision, instead it will return the distance for the second collision? any solution for this?
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