Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by darkironphoenix · Apr 08, 2012 at 03:08 PM · blendertexturesuvblack

Blender UV materials turning to black in editor

So, i have made a model, made the uv's, applied the textures in gimp, and saved the file in the game directory. When applying the texture to a model, the model turns black.

This hasn't occurred on all the models, i have a green indicator that works fine, but a simple wall and even a cube will not render the texture either in editor or in game.

Without any texture applied, it is the standard white.

I have reinstalled both blender and unity. As a measure of how messed up it is, i saved a box, saved its uv, applied the texture to the box in unity, and it still comes out as black.

I'm using 64bit version of Blender 2.62, Unity 3.5.0f.

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Adamcbrz · Apr 08, 2012 at 04:39 PM 0
Share

What shader are you using?

avatar image darkironphoenix · Apr 08, 2012 at 06:42 PM 0
Share

Tried with diffuse and bumped diffuse.

avatar image Adamcbrz · Apr 08, 2012 at 06:53 PM 0
Share

Do you have lights in the seen?

avatar image OzzyRawrz · Apr 08, 2012 at 07:26 PM 0
Share

Did you export the Blender $$anonymous$$odel to FBX file?

avatar image darkironphoenix · Apr 08, 2012 at 09:01 PM 0
Share

I haven't added any lights into the blender scene, but the uv's have worked some of the time, without adding additional lights. If you meant into the unity scene, then i have a single directional light. As i have already noted, untextured models appear in the white texture, it is only textured models suffering from the problem.

I am importing via the method of saving the .blend file in the models directory, saving the .png in a textures directory in assets.

I have also exported an .fbx box, but to no avail. One thing i have noticed is that some models aren't being given mesh renderer or mesh filter components and must be added manually.

Show more comments

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by darkironphoenix · May 04, 2012 at 04:03 PM

This issue has been solved...its an issue with the driver, not with the car :)

Myrid of specifics that need to go into the models, ensuring the origins are centered, the uv's are up to date etc etc.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by OzzyRawrz · Apr 08, 2012 at 09:54 PM

ehm just open your model file again in blender and go to materials and add a new material then go to textures and add a new texture then choose "image or movie" from the list click open and select the png uv file you saved then goes abit down in the texture panel and search for cordinates choose UV from this list. now export this model to fbx file and import the fbx asset in unity. try this i hope it works.

Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image darkironphoenix · Apr 08, 2012 at 10:15 PM 0
Share

Sorry, could this be a bit more step by step. I have been creating a uv map then editing it in gimp, not through blender, so i have no idea where to do the things you have suggested.

avatar image OzzyRawrz · Apr 08, 2012 at 10:17 PM 0
Share

Ehm okay so How did you generated the uvs from the model? Using blender or something else?

avatar image darkironphoenix · Apr 08, 2012 at 10:28 PM 0
Share

I use blender to generate the uv map, using the smart uv (it's worked fine in the past). I export it as a png, then i edit it in gimp.

avatar image darkironphoenix · Apr 08, 2012 at 10:57 PM 0
Share

I have no UV on the co-ordinates list.

Somehow i have managed to fix the textures on some of my models, by clearing all the random materials from the folder and relinking the models. It's just the train that is giving me issues. Possibly because it's a multipart object.

avatar image OzzyRawrz · Apr 08, 2012 at 11:03 PM 0
Share

well the way you exported the models do not export the UVs with it. Thats why it is showing up as black on unity3D

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

1 Material per Texture (Tiling) VS. UV Baked Texture 2 Answers

Strange shading on single mesh 1 Answer

What is causing these texture issues? 1 Answer

Help with blender and Unity 1 Answer

What images do I have to bake in blender? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges