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Question by
H3yPlaya · Jul 13, 2018 at 09:55 PM ·
networkingmultiplayerhud
Network Manager HUD
Hey, I made my own Network Manager HUD. It works really well, except when I try to play together on another pc. Her is my code:
using System;
using System.ComponentModel;
#if ENABLE_UNET
namespace UnityEngine.Networking
{
[AddComponentMenu("Network/NetworkManagerHUD")]
[RequireComponent(typeof(NetworkManager))]
[EditorBrowsable(EditorBrowsableState.Never)]
public class HUDManager : MonoBehaviour
{
public NetworkManager manager;
void Awake()
{
manager = GetComponent<NetworkManager>();
}
public void StartHostGame()
{
if (!NetworkClient.active || !NetworkServer.active)
{
manager.StartHost();
}
}
public void StartServerOnly()
{
if (!NetworkClient.active || !NetworkServer.active)
{
manager.StartServer();
}
}
public void StartClientGame()
{
if (!NetworkClient.active || !NetworkServer.active)
{
manager.StartClient();
}
}
public void StopClientGame()
{
if (!NetworkClient.active || !NetworkServer.active)
{
manager.StopClient();
}
}
}
}
#endif //ENABLE_UNET
Any ideas why it wont work across pc's, I am using the same IP Address
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