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Cant Get Dialogue Trigger Working
I know it's been asked a lot but I cant find a solution anywhere. Im trying to create a basic dialogue system where the end goal is that I can approach an NPC and start dialogue after either clicking on it or pressing a button. I have the dialogue part and it works fine, but I cant figure out a trigger. Here's my code for the dialogue.
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro;
public class Dialogue : MonoBehaviour{
 public TextMeshProUGUI textDisplay;
 public string[] sentences; // holds all sentences
 private int index; //int variable
 public float typingSpeed; 
 public string name;
 public GameObject continueButton;
 public Animator animator;
 void update (){
     if(textDisplay.text == sentences[index]){
         continueButton.SetActive(true);
     }
 }
  // Start is called before the first frame update
 public void StartDialogue(){
      animator.SetBool("IsOpen", true);
    
      StartCoroutine(Type());
 }
 
 public IEnumerator Type(){ //coroutine
     foreach(char letter in sentences[index].ToCharArray()){
         textDisplay.text += letter;
         yield return new WaitForSeconds(typingSpeed);
         //delays code by typing speed
     }
 } 
 public void NextSentence(){
     if (index < sentences.Length - 1){ //if we are at the end of dialogue
         index++; //increments the characters
         textDisplay.text = "";
         StartCoroutine(Type());
     } else {
         textDisplay.text = "";
         continueButton.SetActive(false); //disables cont at end of dialogue
         animator.SetBool("IsOpen", false);
     }
 }
}
You can use the event system to trigger the start of the dialogue by pressing a button or clicking (as you said yourself)
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