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Question by el-mas-pro-470 · Dec 04, 2018 at 12:32 AM · shootinggunammogun script

Gun with limited ammo?

Hello! I am testing a script of a weapon with "limited ammunition", it works that we place a quantity of bullets, when firing they are spent, and then we assign the amount of the recharge but that recharge is UNLIMITED, as I do so that it has a limit or spend? Thank you!

 var speed = 10;//speed of bullet
 var ammo:Rigidbody;//ammo 
 var currentBullets = 0;//This is the amount RIGHT NOW that the gun has. (should be 0 by default.)
 var totalBullets = 30; //TOTAL amount the gun will have
 var readynow : boolean = true;
 var reloadammo : int = 30;
 
 function Update () 
 
 { 
 if(Input.GetButtonDown("Fire1")) 
 { 
 if (currentBullets > 0) //only shoot if you have ammo.
 {
 readynow = false;//can't shoot
 var ammoClone : Rigidbody = Instantiate(ammo, transform.position, transform.rotation);
 ammoClone.velocity = transform.forward * speed;
 yield WaitForSeconds(.1);// pause between shots
 readynow = true;//can shoot
 
 currentBullets--; //subtract one
 }
 else //if you have less than 1 bullet
 {
 //perform reload animation
 }
 
 } 
 
 } 
 function LateUpdate () 
 {
 if(readynow)
 {
 Update();
  
 if(Input.GetKeyDown(KeyCode.R)){ 
 currentBullets = (reloadammo);
 readynow = true;
 }
 }
 }
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Answer by jman12EX · Dec 04, 2018 at 01:14 AM

try this has var speed = 10;//speed of bullet var ammo:Rigidbody;//ammo var currentBullets = 0;//This is the amount RIGHT NOW that the gun has. (should be 0 by default.) var totalBullets = 30; //TOTAL amount the gun will have var readynow : boolean = true; var reloadammo : int = 30;

  function Update () 
  
  { 
 if(totalBullets >0) /////////// I addad
 {
  if(Input.GetButtonDown("Fire1")) 
  { 
  if (currentBullets > 0) //only shoot if you have ammo.
  {
  readynow = false;//can't shoot
  var ammoClone : Rigidbody = Instantiate(ammo, transform.position, transform.rotation);
  ammoClone.velocity = transform.forward * speed;
  yield WaitForSeconds(.1);// pause between shots
  readynow = true;//can shoot
   totalBullets--; /////////// I addad
  currentBullets--; //subtract one
  }
  else //if you have less than 1 bullet
  {
  //perform reload animation
  }
  } 
  }  /////////// I addad
  
  } 
  function LateUpdate () 
  {
  if(readynow)
  {
  Update();
   
  if(Input.GetKeyDown(KeyCode.R)){ 
  currentBullets = (reloadammo);
  readynow = true;
  }
  }
  }
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avatar image el-mas-pro-470 · Dec 04, 2018 at 01:50 AM 0
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thanks you!

avatar image jman12EX el-mas-pro-470 · Dec 04, 2018 at 02:05 AM 0
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if it worked could you accept my answer or tell me why it did not thanks

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