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Question by David C · Nov 01, 2011 at 03:48 PM · axiscontrol

Can I control an axis with a script or is there an axis substitute?

Hi,

This may seem an odd question but hear me out and please tell me if Im not descriptive enough.

I would Like an axis that can be controlled in script and not by input. I want this because of how axis' progressively move from 0 to 1 or -1 over a period of a second or so when you press the button. This is what I am after to control the animation speed of an AI character. Is this possible and if so how do I do it? Or is there something else I can do that I don't know about?

Thanks for all the help!

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Answer by WillTAtl · Nov 01, 2011 at 05:00 PM

Currently no way to do this explicitly using InputManager - I've looked extensively, wondering if on-screen joysticks could be mapped to axes, and found nothing.

Mathf.SmoothDamp lets you do the same kind of smoothing yourself, though.

Hope this helps!

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avatar image David C · Nov 01, 2011 at 06:33 PM 0
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Thanks, thats perfect, it can be scripted so when GUI controls are used the variable is changed with smoothdamp!

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