Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by jpierre88 · Dec 06, 2015 at 10:25 PM · lookatlookrotationlookattarget

How to face towards vertical collider?

I have a scene setup up with a pathfinding system that uses algorithms and waypoints. The scene is setup as one collider to save on performance. It's simple. I have a squirrel character and a tree. At times I want this squirrel to climb up the tree. The pathfinding script can't calculate vertical colliders so I have to setup waypoints to connect to the original grid. It all works fine. I can click at any point on the floor and the squirrel goes to it flawlessly.

I use this snippet for it's body to rotate to the target:

 Quaternion rotation = Quaternion.LookRotation(Path[Path.Count-1].GetCoordinate() + Offset - transform.position);
 transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * 6);


Using this snippet when climbing the tree doesn't work so well. The squirrel tends to climb sideways rather than its belly facing the tree.

alt text

I tried raycasting to find a point in the collider and referencing its normals to rotate but half of its body goes through the tree:

 if (transform.position.y > 0.2f) {
     RaycastHit[] hits = Physics.RaycastAll(transform.position, transform.forward, 1f);
     foreach (RaycastHit hit in hits) {
         if (hit.collider.name == "treeBlock") {
             transform.rotation = Quaternion.LookRotation(hit.normal*-1f);
             break;
         }
     }
 }

alt text

I'm so close but out of ideas. Any help or suggestion would be appreciated.

sideway.jpg (233.4 kB)
through.jpg (247.8 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

33 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

rotate Y axis towards position 1 Answer

How to make the front, left, right, or the back of a gameobject look at a target? 1 Answer

Problem with Quaternion and Euler Angles 0 Answers

lock my FPS camera or direct it to face z 0 Answers

Rotation issues - Please help 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges