Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by oRpheusB20 · Jun 25, 2019 at 08:09 PM · buildwindowsmacosx

Sending Mac build to friend

Hi y'all,

So, I built this small game in my computer coding class, and I wanted to send it to my online friend because I'd been raving about it endlessly for weeks on end, so I gave her a dropbox link containing the build (which apparently can cause issues, but I don't think we've hit the stage where we need to worry about that), but she's having issues and I'm stumped.

She primarily uses a Mac, but I don't own one of those, nor do I know anyone who does, so I can't import the Unity project onto a Mac and build it there to ensure there are no cross-platform complications, as pretty much all the answers I find here suggest when they aren't about finding the build option for Macs in the installer (I did make the mistake of not knowing that there had to be a separate, specific built for a Mac, but that particular hurdle has been crossed).

Because my friend lives so far away and she's the only person I know with a Mac, this makes troubleshooting... interesting. I'm not sure what she's trying to do with what I gave her, but she says that attempting to open it causes it to just give her code in a text edit file. (Note that currently she is not responding; when I get what this spewed code is and what she is trying to open, I will provide an update). I think she's trying to open the wrong file, but... I'm not really sure.

Meanwhile, I believe she is supposed to be opening the single file found in the MacOS folder, but my Windows computer just sees this as a 'File' so I'm not sure if it's transferring correctly to her.

Is this just a bad case of terrible communication between people who use different types of computers or did I mess up somewhere? Thanks for any and all help!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by RNG-Development · Jun 25, 2019 at 08:26 PM

I had nearly same problem but with sending build to my friend. And it was build with my win10 64 and sended to his win10 64, so it was the same system but he respond only black screen and crash. Same build same system same city and didnt work. He just came to me, to see it ;) Just try to have fun with build options and test with your friend :)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image oRpheusB20 · Jun 25, 2019 at 08:36 PM 0
Share

Hm... interesting. There really should be some way to safely send friends your game without running a major risk of completely breaking everything or needing a bunch of extra programs like Git or making them build the game on their own computers... Or at least some way to make Windows test a build that isn't technically comparable. Just something that would inform you that it would properly run. Really hard to tell otherwise. Hopefully she'll respond soon so we can test further.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

192 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can't run game on MAC buld on Windows (Unity 5.4.1). 1 Answer

Unity IOS Build on PC 0 Answers

compareTag function not working in build version 0 Answers

Lots of graphical artifacts in the build only 0 Answers

CommandInvokationFailure: Failed to re-package resources. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges