Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DFiable · Mar 30, 2012 at 12:45 AM · androidiosoptimizationsmoothcompression

Transfered from Android to IOS. Why is the game play jerky now?

I have the latest SDK/Xcode and I'm testing on a iPhone3GS with the 5.1 software version update. I use all of the Unity Pro versions. I transferred my Custom Unity Android package with all of my Project files from my PC(which published and looks and runs great) and imported it on my new iMac with the latest 3.5of5 version of Unity Pro. Not only did the file size increase dramatically but the game does not run smoothly and the textures are degraded when I test the game on my iPhone. Its a tunnel game with continuous forward movement.(which is very jerky on IOS)

My player setting are: iPhone only, armv6(OpenGL ES1.1), Native resolution,60Hz, .Net 2.0 subset, IOS latest SDK, Target IOS version 3.1.3, Use micro mscorlib stripping, Fast but no Exceptions for Script call optimization.

I've gone through and checked all my textures that were converted to PVRTC files during import and I've checked override for iPhone using compression but the game runs very jerky and not smooth.(its very smooth on Android) Is this a texture issue or is it there something basic that I have not done during the import of the Project files?

thanx for your input.

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DavidFoster · Mar 30, 2012 at 01:04 AM 0
Share

Potentially silly question but how does the iPhone 3GS compare with the Android device on which you were previously testing?

avatar image DFiable · Mar 30, 2012 at 01:18 AM 0
Share

the android device functions about the same as my iPhone.

avatar image DFiable · Mar 30, 2012 at 01:23 AM 0
Share

HTC Inspire one of the the Android phones tested

avatar image wizzhard · May 25, 2012 at 03:23 PM 0
Share

Have the same problem except I use the 4.3 SD$$anonymous$$, slow loading time and slow game but fast on other platforms.

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by rutter · Mar 30, 2012 at 01:23 AM

Aside from checking texture compression, which you've already done, are you making a lot of Instantiate() calls? My current understanding is that they're a much bigger performance hit on iOS.

You should definitely profile as much as you can. Identifying performance bottlenecks for sure is always better, when it's possible.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DFiable · Mar 30, 2012 at 01:24 AM 0
Share

I have no instantiate calls.

avatar image DFiable · Mar 30, 2012 at 01:39 AM 0
Share

Do you have any other suggestions? thanx

avatar image rutter · Mar 30, 2012 at 04:01 AM 0
Share

You could check the console log for errors. They're usually pretty bad for performance.

Beyond that, profiler is your friend.

avatar image
0

Answer by Datael · May 25, 2012 at 03:49 PM

The texture issue is probably because your quality settings are set to use half-sized textures when on the lowest settings which the 3GS for some reason defaults to unless you change it.

As for the speed it could be any number of things. Is the framerate constantly low or does it jerk occasionally? Have you run the profiler built into Xcode? That may give you some indication as to what could be the problem.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problems with compression of images for ios 0 Answers

iOS Unity game: what format video files should I use? 0 Answers

How to Smooth X Axis Movement on Mobile Devices? 2 Answers

Transferred game from Android to IOS. Why is the file size so much larger? 1 Answer

iOS vs Android build 6 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges