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Question by ho_hiro · Apr 09, 2016 at 04:13 AM · androidiosunity5lerpnot working

Why does NOT Color.Leap work on mobile devices?

Hi

I try to change a material emission color like a following codes.

 private Color emissionOff = new Color(0f, 0f, 0f, 1f);
 private Color emissionOn = new Color(1f, 1f, 1f, 1f);
 
 void MyChangeMethod ()  {
     // Update myTime
 
     myMaterial.EnableKeyword("_EMISSION");
     myMaterial.SetColor ("_EmissionColor", Color.Lerp (emissionOff, emissionOn, myTime);
 }

And I use this material with Standard shader.

It works on Unity Editor, but not work on Android and iOS devices.

Someone knows reasons or solutions?

Thanks!

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