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Question by kevinrocks_786 · Jan 24, 2016 at 07:31 PM · c#unity5classnavigationpath

Programmmed Animation (making transform move to vectors with code)

So I made a "Path Class" and it's to give a transform a bunch of Vector3's and it has to go there one by one. I can easily do this in animation. (Making an object move around to certain points) I have no idea what to do though.

Here are my classes:

  [System.Serializable]
      public class Path : System.Object
      {
          public Vector3[] pathDirecions;
  
          public Path (params Vector3[] directions)
          {
              this.pathDirecions = directions;
          }
  
  
      }
  
  
      static class PathExtensions
      {
          public static void FollowPath (this Transform obj, Path _path, float speed)
          {
              
          }
      }

What I have in mind is to use Vector3.MoveTowards() for each point in the Path.

Here is how I would like to call it.

      public Transform Player;
      public Path guide;
  
      void Start ()
      {
          Player.FollowPath(guide, 5); 
      }
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