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Question by palavence · May 14, 2017 at 11:45 AM · arraysfloatindexoutofrangeexception

IndexOutOfRangeException: Array index is out of range. on "frequency = frequencies[thisFreq];"

Hey guys, I've been following tutorials to make a Synthesizer in Unity. All fine until I reach this point: Basically I want to create an Array of frequencies and, whenever (while the game is playing) I press the Space bar button my sound jumps to the next frequency. This is just for a testing phase and I'd really like to solve this, but can't find a way to do it. When I do "frequency = frequencies[thisFreq];" the compiler doesnt like it. Says there's an Index out of range error.

 public float volume = 0.1f;

 public float[] frequencies;
 public int thisFreq = 0;



 void start()
 {

     frequencies = new float[8];
     frequencies[0] = 440;
     frequencies[1] = 494;
     frequencies[2] = 523;
     frequencies[3] = 587;
     frequencies[4] = 659;
     frequencies[5] = 740;
     frequencies[6] = 831;
     frequencies[7] = 880;
     
 }

 void Update()
 {

     if(Input.GetKeyDown(KeyCode.Space))
     {
         
         gain = volume;
         if (thisFreq > 7)
         {
             thisFreq = 0;
         }
         frequency = frequencies[thisFreq];

         thisFreq = thisFreq + 1;


     }
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