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Question by LiamThompson17 · Nov 11, 2021 at 07:37 AM · cameravraugmented reality

How do you cap the frame rate of a camera?

I am trying to code a very simple app for Google Cardboard.

All I want the app to do is look like real life (via the phone camera, of course) - but the view is capped at 5FPS. In other words, it is as if you are in a laggy video game in real life!

I would really appreciate any help, as I'm very new to Unity!

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Answer by RayyFarr · Nov 11, 2021 at 01:22 PM

I am not sure about vr. But i found this in the internet using UnityEngine;

 public class frameRate : MonoBehaviour
 { 
 
     //works only while in the game.
     void Awake ()
      {
           // must set vsync to 0
           QualitySettings.vSyncCount = 0;
           //set desired frame rate
           Application. targetFrameRate = 30;
      }
 }
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